Sidhant Bhutani

Sidhant Bhutani

Sidhant Bhutani

Reader App

Nov 18, 2024

Nov 18, 2024

Nov 18, 2024

Project Brief

With the growing prevalence of short-form content and decreasing attention spans, millennials and Gen Z are falling out of the habit of reading long-form text. Existing reader apps either cater to voracious readers with extensive libraries or lack features to engage casual readers. The challenge was to design a mobile app that reignites the reading habit by delivering immersive, bite-sized reading experiences tailored to younger audiences.

Process

  1. Research and Discovery

  • Conducted user interviews with 15 potential users aged 18-34 to understand their reading habits and pain points.

  • Key findings: Many users expressed that they "wanted to read more but felt overwhelmed by traditional books" and preferred curated, shorter content that fit into their busy schedules.

  1. Ideation and Design

  • Defined the core value proposition: "Reignite the joy of reading by making it accessible, engaging, and personalized."

  • Brainstormed features such as:

    • Daily Reading Goals: Bite-sized, 10-minute reading modules.

    • Personalized Content Feeds: Curated articles, short stories, and summaries based on user preferences.

    • Gamification: Reward systems and streak tracking to encourage consistent reading habits.

  1. Wireframing and Prototyping

  • Created low-fidelity wireframes to map out the user journey, focusing on simplicity and accessibility.

  • Developed an interactive prototype to test navigation, onboarding, and engagement features.

  • User testing with 10 participants led to iterative improvements, such as simplifying the onboarding process and enhancing content categorization.

  1. UI Design

  • Chose a calming color palette inspired by libraries and coffee shops to evoke a cozy reading environment.

  • Designed intuitive UI elements with accessible typography to prioritize readability.

  • Added subtle animations for a polished and modern look.

Result

The final app design achieved a balance between functionality and engagement, featuring a seamless user experience.

  • User testing revealed a 30% increase in perceived reading enjoyment compared to existing apps.

  • The gamification elements resulted in a 70% retention rate after the first month, as users returned to maintain their streaks.

  • The project successfully demonstrated how thoughtful design could transform a traditional activity like reading into an appealing, habit-forming experience for younger audiences.